CLASSIC 3×3
THE BOARD
3×3 grid — 9 cells to play on
Take turns placing O or X on the 9-cell board. The center (5) and corners are the most powerful spots.
RULE 1
3 IN A ROW
Get 3 of your marks in a line — across, down, or diagonally. First to do it wins!
RULE 2
JANKEN FIRST
↓
✊ WINS
→ plays as O (goes first)
Before each game, both players throw ✊ ✌️ 🖐️. The winner plays as O and goes first.
RULE 3
TIMER & UNDO
⏱
30 seconds per turn — don't run out!
⏰
UNDO once per game (vs CPU only) — take back a mistake
🏆
Score carries across Play Again rematches
Center and corners are strongest. Block before attacking. The CPU never forgives a missed win.
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LEARN THE BOARD
BLOCKS & CELLS
The board holds 9 blocks. Each block holds 9 cells. Two layers — one game.
RULE 1
THE OBJECTIVE
O takes the diagonal → O WINS!
Win 3 blocks in a row — horizontal, vertical, or diagonal. First to dominate 3 blocks takes the board.
RULE 2
FREE MOVE
All 9 blocks open — go anywhere
On the very first turn, the board is yours. Drop anywhere you like and set the tone.
RULE 3
FOLLOW THE CELL
→
Opponent goes top-right block
The cell you pick sends your opponent to the matching block. Choose wisely — every move is a message.
RULE 4
SUPER JUMP PAD
Sent to a block that's already decided? Jump anywhere on the board. That's the Super Jump Pad.
RULE 5
CLAIM A BLOCK
Get 3 in a row inside a block to capture it and make it a Jump Pad. Draws count too — every closed block becomes one.
YOU'VE GOT THIS
YOU'RE
READY!
Control where your opponent plays.
Think two moves ahead.
Claim the board.
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